88mm

88mm is perhaps the first game I made public in the internet. It's a really simple two player split screen tank game. It also received an improved "Revisited" version which featured e.g. AI and more effects. It formed a basis for a similar jet fighter game called SkyHigh, which in turn was the inspiration for my more recent Jet Pursuit.

AIH - Asteroids in Hyperspace

I was interested in 3d math and this little game was born out of my software 3d wireframe rendering experiments. It's a space shooter, where you shoot and avoid asteroids, mines and enemy ships that come at you. It had about 10 levels and 3 ships that could be unlocked with credits obtained from shooting things and completing stages.

Grid Space

Top-down mouse-controlled space shoot-out on a small arena. Fun little game where you shoot a lot of progressively harder enemies while receiving weapon upgrades. Also featured wormholes which try to pull everything inside. It's also somewhat moddable as all enemy and weapon parameters are stored in simple human-editable text files instead of hard-coding stuff into the exe.

Knight of Faith

A procedural RPG with early Ultima style 3-color graphics. It was never completed, but it did have a lot of the elements in place: free-form NPC discussion, working shops, simple combat system and a world generator featuring overworld as well as several kinds of dungeons and towns. Since then, I have used the generator algorithms in a few of my later projects.

Reaching for Stars!

For a long time, I had a goal to create a 4X space empire game. The first version with QBasic was incomplete having a cute GUI, but not much in terms of gameplay. The second incarnation was made with Visual Basic and, if I remember correctly, was playable though lacked diplomacy and technology tree. The third installment, pictured above, was mostly complete though abandoned with a version number of "beta3". As a strange feature, the galaxy map is 3d and needs to be rotated to access some parts.

Infiniverse

An ambitious MMO project which generates a gigantic universe for players to explore. It has 6 different view levels: galaxy, starmap, solar system view, orbital view, planet surface and planet detail level. The most zoomed-in level is pictured above and it allowed creating persistent buildings. There wasn't much in terms of gameplay and the multiplayer server was a bit crashy, but the universe is rather gorgeous in all its ASCII glory. A single-player version with actual gameplay was later developed with JavaScript.