I've always been interested in procedural generation, so roguelikes have been a natural fit for me. The games below are small but complete - most are done as entries to the annual Seven Day Roguelike Challenge.
Personal pet game engine for various experiments and prototypes. Not meant to be "production ready", but has been a nice platform for trying out rendering techniques, gamedev libraries etc.Visit GitHub »
Top-down high velocity shooter with fighter jets and homing missiles! You can choose between three plane types and three weapon layouts, and customize how many enemies and wingmen you want in the battle.Play »
Short 3d scifi first-person shooter in the web browser. It was an entry for the GitHub Game Off 2012 challenge, and also a chance for me to test using the Dark Corners engine experiment to create an actual complete game. A level editor is included.Play »
Medieval 3d browser game prototype with dynamic lighting, physics and level editor. Powers Plasma Forks.Try »
Playable prototype of a 2d multiplayer "gladiator-arena" game, kind of a remake of an old DOS game called Tomaattisota, but with physics and stuff.GitHub »
Race through over a dozen different sceneries, on over 100 varying tracks. I have not created this project, but contributed (among some other things) most of the network multiplayer code.Visit website »
Guitar Hero, SingStar, Rock Band and Dance Dance Revolution combined. This one is not mine either, but I've put a lot of work into it (600+ commits).Visit website »
Creating notes for music games in various formats with semi-automated pitch analysis and a rather unique workflow.Visit website »
These projects have kindly accepted my patches:
I got tired of listing all my stuff, so if you wish to see more of my projects, head over to Github.